
Go into the Light: What happens to all the ghosts at the end of the game. In particularly powerful cases, this trope is upgraded to An Ice Person. Ghostly Chill: An ability of many ghosts is to create a chill in the area near their fetter. An example is in Summoners not included, where haunting a student at the right time confuses him If you hit someone with a haunt while they're in a scripted action, it may break the mission. Occasionally a mortal would freeze up, preventing them from fleeing, often making the mission Unwinnable. until the last mission, where it is revealed that Krauss and his associate have a secret Lab at the top floor to experiment with the Darkling. Considering she doesn't spend enough time down to be properly scared, that seems rather random. Foreshadowing: During the first Hospital mission, the top floor can't be accessed or viewed by the player but Professor Krauss' associate can randomly come down from the top floor. Fear Discover Power: Various powers can uncover a mortals conscious or unconscious fear, using this against them fills their terror bar faster. Emotion Eater: Mortal fear gives you power, in the form of Plasm. Elemental Powers: Anything's a go, except maybe the element of Void and Space (if you count it as an element). Dream Weaver: Sandmen can induce and play with sleep, but Hypnos is the closest Sandman to this trope, since his Signature Move can make the people see nightmares. Don't Go in the Woods: There are a few locations that take place in the woods, on at a cabin where an occult summoning ritual takes place ( Sound familiar?), and another on a farm. Demonic Possession: Sort of, the only real demon-like ghost is the badass Darkling (some ghosts can possess mortals and make for hilarious bodily function manipulation.).
Deadly Prank: Wendel, one of the ghosts in the "Weird Seance" level, was the victim of a fraternity hazing that, in his own words, "really was suicide.". Should you perform the Dream Demon ability on them, and they will also see a sheep, but a very demonic-looking one, accompanied by Drone of Dread.
Counting Sheep: Referenced by humans that are sleeping or have fallen asleep, by a picture of a sheep being vertical over a fencepost.Makes for some Fridge Logic as he clearly states he was shot.
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Cement Shoes: 'Fingers', a former piano player for Don Bartholomew, is shown with cement shoes, plus tendrils of seaweed floating up from them.Stonewall the Earth elemental can also do this, but down to the person's waist. Buried Alive: One ghost, the spirit of a Native American chief, can do this to mortals.This ability isn't available by default, requiring you to spend plasm or find a secret. Bridge Logic: In the Blair Wisp Project, you need to have a ghost cause an earthquake to knock down a tree to create a bridge across a chasm.
Krauss is also the only (alive) character in the game shown to wield a gun, and threatens a few college students with it.
A Mad Scientist who murdered his own wife and whose research into demonic summoning lead to at least six people having their souls devoured by the Darkling (though admittedly, the player had a bit to do with that last part). And that's the only crime of his the player is explicitly told. for playing a tune he didn't know the Don disliked. A mafia don who at the very least had his pianist killed.
Detective Norman Franz, a corrupt cop responsible for the death of policewoman-turned-vengeful-ghost Blue Murder. And arguably, the entire Fraternity, since they all had a part in it. Head of the Alpha Tau Fraternity, he's responsible for the Hazing of Wendel (a recruitable ghost) which resulted in Wendels suicide. Asshole Victim: A great many of the people the player has to haunt/scare in this game are quite awful human beings who at the very least deserve to be scared out of their minds. This supplied one with useless informative tidbits that couldn't be found anywhere else, such as that Old Man Carter once commissioned a self portrait from The Painter, Harriet is Irish-American (you wouldn't tell - she's Not Even Bothering with the Accent), and the reason Fingers has cement shoes is because that was how they disposed of the body. All There in the Manual: There was an official strategy guide.